Portfolio: Hunt, Tracking, Vengeance, Patron of Archers and Rangers
Ability Requirements: INT: 9, AGI: 12
Race Allowed: Human Deity. Humans, Half-orc, Half-Elf, Elves, & Gnomes allowed
Skills Required: Bow (SL:6), Bowyer/Fletcher (SL:4), Faith in Kelphias (SL:6), Hunting (SL:4), Tracking (SL:4)
Gained Learning Points: 10/rank for Required skills.
Required Background Points:
Recommended Background Points:
Rank | Experience | Att Bon. | Dam Bon. | rate |
---|---|---|---|---|
1 | 0 | +5 | 0 | 0 |
2 | 100 | +6 | +1 | 0 |
3 | 200 | +7 | +1 | -1 |
4 | 400 | +10 | +1 | -1 |
5 | 800 | +11 | +2 | -1 |
6 | 1,600 | +12 | +2 | -2 |
7 | 3,200 | +13 | +2 | -2 |
8 | 6,400 | +15 | +2 | -2 |
9 | 12,800 | +16 | +3 | -2 |
10 | 25,600 | +17 | +3 | -3 |
11 | 51,200 | +20 | +3 | -3 |
12 | 102,400 | +21 | +4 | -3 |
13 | 204,800 | +22 | +4 | -4 |
14 | 409,600 | +25 | +4 | -4 |
15 | 819,200 | +25 | +5 | -4 |
Action | Award |
---|---|
Appropriate use of granted power | 1-5 |
Critical Use of Granted Power | 10-20 |
Prayers cast in accordance with ethos | 1-2 per grace spent |
Prayers cast to further ethos | 3-5 per grace spent |
Performing Holy Events or Ceremonies | 1-10 |
Making potions or scrolls | Grace value of prayer |
Making Permanent Blessed Items | Grace Cost |
Church Structure:
Servants of Kelphias are strongly devoted to good. They hunt, not for pleasure, but for survival and the good of their society. They are strongly opposed to torture and destruction, and always oppose the servants of Dolerum. They despise the Brothers Grim, and often act to intervene against the evils perpetrated by these insidious forces. Kelphias is the sharp-eyed god and the avenging god, and his servants are ever vigilant and watchful.
There is no organized church structure. Each priest recruits followers, and trains successors. Kelphias has a strong following in the rural areas, and get along well with the Druids of Rasiris. All archers respect and revere Kelphias.
Special Abilities/Granted Powers
A priest of Kelphias may invoke the blessing of Kelphias upon any arrow that the priest has knocked and ready to fire. The Faith Difficulty is 13, the Grace cost to invoke is 1, and the effect is the same as the 1st rank prayer of the same name. This ability may be used a maximum of once per day for every rank of experience the priest has earned. A day is considered to start at sunrise.
Priests of Kelphias are ever vigilant. They receive an automatic bonus of +1 to all perception checks and all surprise checks for every three ranks the priest has earned.
After reaching second rank, the priest may automatically identify plants, animals, and pure water by making a Faith Difficulty 13 check, and expending two points of Grace. Note that only plants and animals native to the homeland forests are identified with this ability.
With the third rank, the priest learns to move without leaving a trail. This action is a Faith Difficulty 15, and Grace cost of 1, and if successful, the priest may only be traced by supernatural abilities or creatures that do not track with any form of visual sense. The further removed the priest is from a temperate forest, the more difficult this action becomes. The Faith difficulty check increase by 2 for every aspect the environment moved through is away from a temperate forest, and the Grace cost increases by one as well.
The priest gains that ability to move through underbrush at full move upon reaching the fourth rank. This involves making a Faith Difficulty check 15, and may be used in conjunction with the Stealth of Movement ability above. It costs one point of Grace to invoke this ability This ability works equally well in any sort of normal, forested environment.
The priest receives bonuses to hit with any bow, as well as gaining increased fire rates as the priest advances in rank. This ability is described above, on the table.
Furthermore, if the priest takes a full 12 seconds or more aiming, a damage bonus is received by the shot, based on the accuracy of the strike. For every 5 points rolled above the needed connection and penetration roll of the arrow shot, an additional +1 is done. This ability does require a Faith Difficulty 13 roll, and costs 1 point of Grace. The time required to invoke this ability decreases as the priest gains experience. For every rank of experience the priest earns, the time is reduced by two, so that by seventh rank, every shot receives the accuracy bonus. Accuracy damage may only be added to those targets that the priest has good understanding of the anatomy and function of the body. While almost all humanoid beings and animals fall into this category, a priest of Kelphias may not receive the accuracy damage bonus to a newly encountered creature until the priest can examine the physiology of the creature. Certain creatures, like magically constructed golems and undead, do not have enough vital organs to bit hit by a priest's accurately aimed shot, and thus cannot be affected by accuracy damage (GM's discretion).
A priest of Kelphias must be truly dedicated to skilled hunting. The number of learning points in other weapons may not exceed the number of learning points the priest has accumulated in using the bow. If the learning point total of another weapon exceeds that of the bow, the priest may not added points to any other weapons skills until the bow is the weapon at which they are most skilled.
To maintain their keen skill with a bow, all priests of Kelphias must spend at least 1 hour per day practicing. Skipping one day of practice is understood, but the practice must be more the made up for at a later time. The normally accepted ratio of "make up" is the practice time missed multiplied by the number of days since the practice was missed. No more than 5 hours per day extra may be worked. This practice time does not count toward training, for it is the extra training which bestows the priests superior skill. Should a priest ever accumulate a months worth of missed time (28 days worth), he or she loses all archery bonuses until the time is made up. Should a full two months be skipped, then the priest losses his or her status as a priest until he or she can be absolved and reordained by another priest. This penalty only applies if the practice was foregone voluntarily. A priest who fails to practice because of injuries or imprisonment does not suffer from this penalty.
A priest of Kelphias will not wear any armor or clothing which he or she would be unable to effectively hunt in for daily wear. Wearing heavy armor for going to war, or fine clothes for a court visit is expected, but traveling in brightly colored clothes or in plate armor would not be done.
Table VIII.B.15-3: Kelphias OPEN PRAYER LIST