TABLE VI.A-3: COMMON INDIVIDUAL AWARDS
Role Playing | Award |
---|---|
Good Role-Playing | 20-40 |
Encouraging other | 20-40 |
Playing in character bonus. | 10-20 |
Team Work | Award |
---|---|
Helping Teammates | 1-5 |
Self-sacrifice for Good of Team | 5-40 |
Performing Part in Team Plan | 5-20 |
Idea | Award |
---|---|
Clever, but futile idea | 5 |
Clever, useful idea or action | 10-20 |
Idea that saves party | 20-100 |
Quick Thinking idea or action | 20 |
A critical plan or action that saves the character's life and/or a few comrades | 40 |
A critical plan or action that saves the entire group or many people | 80-200 |
Minor deductive reasoning and/or insight | 1-10 |
Deductive reasoning and/or insight | 20-40 |
Daring | Award |
---|---|
Daring (Clever or not) | 10 |
Self-sacrifice (or potential self-sacrifice) in a life or death situation | 100-140 |
Endangering the character's own life to help others | 20-60 |
Skill Use | Award |
---|---|
Appropriate Use of Skills | 1 |
Performing a critical skill | 5 |
Special Abilities | Award |
---|---|
Appropriate Use of Special Abilities | 1 |
Use in Critical Situation | 5-20 |
Story Bonus | Award |
---|---|
Varies | Varies |
Avoiding excessive violence | 20 |
Good Judgment | 10-20 |
Furthering Character Goals or Story | 5-50 |