II.C.6. Combat Modifiers
Situation | Initiative Modifier |
---|---|
Attacking with weapon | Weapon Speed |
Breath Weapon | +1 |
Casting a spell | Casting Time |
Creature Size (natural weapons) | |
Tiny | 0 |
Small | +3 |
Medium | +3 |
Large | +6 |
Huge | +9 |
Gargantuan | +12 |
Innate Magical/Mystical Ability | +3 |
Magical Items | |
Miscellaneous Magic | +3 |
Potion | +4 |
Rings | +3 |
Rods | +1 |
Scroll | Casting Time |
Stave | +2 |
Wand | +3 |
Hasted | -2 |
Slowed | +2 |
On higher Ground | -1 |
Set to receive a charge | -2 |
Wading or slippery footing | +2 |
Wading in deep water | +4 |
Foreign Environment | +6 |
Hindered | +3 |
Waiting | +1 |
Situation | To Hit Modifier |
---|---|
Attacker on higher ground | +5 |
Defender Invisible | -20 |
Defender Off-balance | +10 |
Defender Sleeping, Held, etc. | Auto |
Defender Stunned or Prone | +20 |
Defender Dazed or Disoriented | +10 |
Defender Surprised | +5 |
Missile Fire, long ranged | -25 |
Missile Fire, medium ranged | -10 |
Rear Attack | +10 |
When breaking through an opponents range, the defender gains +20 to hit, +4 to damage, and a bonus of 4 to initiative.
Condition | Melee | Hurled & Missile | Skill Damage Bonus | Infra Bonus |
---|---|---|---|---|
Clear Sky (Daytime) | 0 | 0 | Normal | 0 |
Fog, dense or blizzard | -15 | -20 | 1/2 Normal | 0 |
Fog, light or snow | -5 | -10 | Normal | 0 |
Fog, moderate | -10 | -15 | Normal | 0 |
Mist or light rain | 0 | -5 | Normal | 0 |
Night, Full moon | -10 | -20 | Normal | +10 |
Night, no moon | -15 | -30 | 1/2 Normal | +15 |
Total Darkness | -20 | -30 | Negated | +15 |
Twilight | -5 | -10 | Normal | +5 |
Movement | Attacker | Target |
---|---|---|
stationary | 0 | 0 |
walk, trot | -10 | -5 |
double, canter | -15 | -10 |
run, gallop | -15 | -15 |
evade | -20 | -25 |
crawl, swim | -20 | -5 |
fly | +10 | -20 |
fall | -35 | -25 |
Vehicle Movement | Attacker | Target |
1-10 mph | -10 | -5 |
11-20 | -20 | -15 |
21-30 | -35 | -25 |
31-40 | -50 | -35 |
41-60 | -65 | -50 |
61+ | -75 | -65 |