Rules Outline
- Character Generation
- Attributes
- Physical
- Strength STR
- Health HEA
- Agility AGI
- Appearance APP
- Mental
- Reason REA
- Memory MEM
- Will WIL
- Perception PER
- Spiritual
- Intuition INT
- Empathy EMP
- Charisma CHA
- Karma KAR
- Score Generation
- Racial Modifiers pg. 20
- Race
- Humans pg. 20
- Faerykin
- Elves pg. 21
- Black pg. 22-23
- Copper pg. 24-25
- Gold pg. 26-27
- Silver pg. 28-29
- White pg. 30-31
- Wood pg. 32-33
- Gnomes
- Forest pg. 34-35
~ - Sea pg. 36-37
- Goblinkin pg. 38
- Dwarf
- Hill pg. 39-40
- Mountain pg. 41-42
- Half-breeds pg. 43
- Half-elves pg. 44-45
- Half-ogres pg. 48-49
- Half-orcs pg. 46-47
- Occupations
- Mundane Occupations
- Mages
- Wizardry
- Witchcraft
- Sorcery
- Religious Occupations
- Under Religion, By Deity
- Background
- Merit & Advantages
- Flaws & Disadvantages
- Skills
- The Basic System
- Beginning Skills
- Skill Mastery
- Skill Acquisition & Advancement
- Default Skills
- General vs. Qualified Skills
- Skill List
- Skills by Categories
- Racial Skills
- Skill Descriptions
- Qualified Skill Descriptions
- Movement
- Determining Base Land Movement
- Movement Modifiers
- Swimming
- Climbing
- Flying
- Other Movement
- Starting Resources/Equipment pg. 139-142
- Physical Traits
- Height & Weight
- Starting Age
- Combat
- Damage
- Overview
- Calculating Physical Points
- Calculating Stamina Points
- Tracking Damage
- Stamina Recovery
- Physical Recovery
- Effects of Damage
- Shock
- Fatigue
- Armor
- Introduction
- Armor Types
- Agility Limitation Factor
- Armor Type Definitions
- Melee
- Overview
- Initiative
- The Attack Bonus
- Basic Attack Resolution
- Active Defenses
- Armor
- Inflicting Damage
- Advanced Combat Tactics
- Missile
- Hit Locations
- Weapons
- Other Modifiers
- Weapon Size Limits
- Combat Fatigue
- Critical Misses & Strikes
- Magic
- Resistance Rolls
- Equipment & Currency
- Availability
- Price
- Coinage
- Magic
- Wizardry Spells
- Hanging & Casting pg. 180-181
- Rituals
- Scrolls pg. 182
- Sorcery
- Witchcraft
- Alchemy
- Talents
- Religion & Faith
- Faith
- Grace
- Prayers
- Scrolls pg. 187
- Ceremonies
- Blessings
- Miracles
- Experience
- Role Playing Awards
- Combat Awards
- Advancement
- Skill Development
- Ability Development
- Setting: Campaign
- A Commonly Known History of Dartomy pg. 193-198
- Religion & Gods
- The Human Pantheon
- The Dartomy Area
- Ciartha
- Daltus pg. 201-204
- Feltrem
- Innisa
- Iridisa
- Isyla
- Karnus
- Kelphias
- Maritimus
- Myrak Paladoth
- Scirus
- Taraiym
- The Trylor Area pg. 205-206
- The Free City Area pg. 207-208
- The Elven Pantheon pg. 209-210
- The Gnomish Pantheon pg. 215
- The Dwarven Pantheon pg. 216
- The Orcish Pantheon pg. 217
- Culture
- Honorifics
- Languages
- Calendar
- Fashion & Costume pg. 222-231
- History pg. 232
- Technology
- Magic Items
- Maps, Weather, and Terrain
- General Map of the Grand Dartomial League pg. 233
- Gazetteer pg. 234-236
- Perception & Detections
- What Else?