Rules Outline

  1. Character Generation
    1. Attributes
      1. Physical
        1. Strength STR
        2. Health HEA
        3. Agility AGI
        4. Appearance APP
      2. Mental
        1. Reason REA
        2. Memory MEM
        3. Will WIL
        4. Perception PER
      3. Spiritual
        1. Intuition INT
        2. Empathy EMP
        3. Charisma CHA
        4. Karma KAR
      4. Score Generation
      5. Racial Modifiers pg. 20
    2. Race
      1. Humans pg. 20
      2. Faerykin
        1. Elves pg. 21
          1. Black pg. 22-23
          2. Copper pg. 24-25
          3. Gold pg. 26-27
          4. Silver pg. 28-29
          5. White pg. 30-31
          6. Wood pg. 32-33
        2. Gnomes
          1. Forest pg. 34-35
          2. ~
          3. Sea pg. 36-37
      3. Goblinkin pg. 38
        1. Dwarf
          1. Hill pg. 39-40
          2. Mountain pg. 41-42
      4. Half-breeds pg. 43
        1. Half-elves pg. 44-45
        2. Half-ogres pg. 48-49
        3. Half-orcs pg. 46-47
    3. Occupations
      1. Mundane Occupations
      2. Mages
        1. Wizardry
        2. Witchcraft
        3. Sorcery
      3. Religious Occupations
        1. Under Religion, By Deity
    4. Background
      1. Merit & Advantages
      2. Flaws & Disadvantages
    5. Skills
      1. The Basic System
      2. Beginning Skills
      3. Skill Mastery
      4. Skill Acquisition & Advancement
      5. Default Skills
      6. General vs. Qualified Skills
      7. Skill List
      8. Skills by Categories
      9. Racial Skills
      10. Skill Descriptions
      11. Qualified Skill Descriptions
    6. Movement
      1. Determining Base Land Movement
      2. Movement Modifiers
      3. Swimming
      4. Climbing
      5. Flying
      6. Other Movement
    7. Starting Resources/Equipment pg. 139-142
    8. Physical Traits
      1. Height & Weight
      2. Starting Age
  2. Combat
    1. Damage
      1. Overview
      2. Calculating Physical Points
      3. Calculating Stamina Points
      4. Tracking Damage
      5. Stamina Recovery
      6. Physical Recovery
      7. Effects of Damage
      8. Shock
      9. Fatigue
    2. Armor
      1. Introduction
      2. Armor Types
      3. Agility Limitation Factor
      4. Armor Type Definitions
    3. Melee
      1. Overview
      2. Initiative
      3. The Attack Bonus
      4. Basic Attack Resolution
      5. Active Defenses
      6. Armor
      7. Inflicting Damage
      8. Advanced Combat Tactics
    4. Missile
    5. Hit Locations
    6. Weapons
    7. Other Modifiers
    8. Weapon Size Limits
    9. Combat Fatigue
    10. Critical Misses & Strikes
    11. Magic
    12. Resistance Rolls
  3. Equipment & Currency
    1. Availability
    2. Price
    3. Coinage
  4. Magic
    1. Wizardry Spells
      1. Hanging & Casting pg. 180-181
      2. Rituals
      3. Scrolls pg. 182
    2. Sorcery
    3. Witchcraft
    4. Alchemy
    5. Talents
  5. Religion & Faith
    1. Faith
    2. Grace
    3. Prayers
      1. Scrolls pg. 187
    4. Ceremonies
    5. Blessings
    6. Miracles
  6. Experience
    1. Role Playing Awards
    2. Combat Awards
    3. Advancement
    4. Skill Development
    5. Ability Development
  7. Setting: Campaign
    1. A Commonly Known History of Dartomy pg. 193-198
  8. Religion & Gods
    1. The Human Pantheon
      1. The Dartomy Area
        1. Ciartha
        2. Daltus pg. 201-204
        3. Feltrem
        4. Innisa
        5. Iridisa
        6. Isyla
        7. Karnus
        8. Kelphias
        9. Maritimus
        10. Myrak Paladoth
        11. Scirus
        12. Taraiym
      2. The Trylor Area pg. 205-206
      3. The Free City Area pg. 207-208
    2. The Elven Pantheon pg. 209-210
    3. The Gnomish Pantheon pg. 215
    4. The Dwarven Pantheon pg. 216
    5. The Orcish Pantheon pg. 217
  9. Culture
    1. Honorifics
    2. Languages
    3. Calendar
    4. Fashion & Costume pg. 222-231
  10. History pg. 232
  11. Technology
  12. Magic Items
  13. Maps, Weather, and Terrain
    1. General Map of the Grand Dartomial League pg. 233
    2. Gazetteer pg. 234-236
  14. Perception & Detections
  15. What Else?